About

Axiom Verge 2’s development started less than a year after the release of the original Axiom Verge. After working on the same thing for 5 years in a row, I didn’t want to simply reskin the original game - I wanted to push the boundaries of the genre to figure out just what it means to be “Axiom Verge”.

In the beginning - I mean around 2010 or so when I started thinking about what I wanted to make - I began outlining a story that went back thousands of years with multiple characters, each of which was meant to be the protagonist of their own life. Trace’s part, awakening bewildered in a strange world, was designed as the introductory act. For the sequel, wanted to pick a more central character and time period that covered the most essential events providing the impetus for the overall story. Thus, Indra.

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